Over the past few weeks my toy project has been a simple tiling game engine. The thing is I don't know what direction I want to take it in. It's acute Indie-itis. Still it's better than the next layer back which is "I have a great idea for a game, will you make it for me?"-osis, which is a far more chronic ailment.
When it comes to having an idea, documenting it and realizing it, I can do all three. But this time around it's a poorly fleshed out concept for an engine for actualizing ideas. Still need to see if I can compile it using the JVM too. Thinking about it from a code protection POV it's also rather brilliant. Current tools allow anyone with a few spare neurons to decompile Java. But what if the bytecode wasn't generated from javac in the first place? I'm just about 100% sure that it couldn't be decompiled easily enough for the average 1337 h/\xX0R to bother with. Besides, if I flesh out a few more layers it just may support those files which smell of eggs that web2.0 things like so much.
New tablet kernel just finished downloading. Time to try it! Bye.